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Kotor 2 Character Planner: Tips and Tricks for Optimizing Your Skills, Feats, and Powers



I wanted to try my hands on heavy armored character, because thats what Ive never did before just because of the fact, that you cant use most of the Powers. I mostly play character that heavily depends on Force so it was nice change. What I created is the most brutish juggernaut clad in heavy armor I ever played, yet at the same time enjoying all the advatantages of Buff Powers.




kotor 2 character planner




The Force Master at the very base is a simple character. Focusing all efforts into improving Force Powers and making them easier to use, stronger and just generally more effective. That doesn't mean this character is weak, through a combination of Force Power Buffs and Items this character can still hold its own in combat.


Persuade: Persuade opens up a lot of conversation paths for both Light and Dark Side characters, for Light Side characters like us it usually means persuading people to stand down or persuading companions to talk to you about something. I always try and take Persuade because of how useful it is.


Treat Injury: I'd say this is mandatory for all characters, at least early on before Force Heal. Not only can you use it to heal yourself more that other characters but it also leads to new upgrade materials.


Finesse: Lightsaber is a really useful feat for a character that wants accuracy but doesn't have the Strength to achieve it. We have a high enough Dexterity that this perk is incredibly useful. crucial, especially early on when you don't have much power behind attacks.


Flurry is one of the most useful Feats this character picks up. The ability to add an extra hit per round is great when coupled with Master Speed and once you get Master Flurry this character starts hitting most of those attacks, dramatically increasing damage.


Class Skill: Computer Use was the first Feat I picked up. I wanted to round out my character by picking this and it was incredibly useful throughout the game. It allowed me for those that don't know to put points into Computer Use as if it was a Class Skill (so I could hit the max)


Shock. The Dark Side offensive power, that's right we're taking this. I know it seems out of place (that's because it is) but it is really useful to the character and I couldn't pass it up. We have so many Force Points that casting it isn't a problem and it's quite useful to Stun Enemies and then Use Force Storm on them repeatedly.


Well, I obtained Mira pretty far in the game, so by the time I was able to switch her to Jedi, she was at level 18. So I waited for level 20, where she got last rank of Precise Shot (or how is that feat called), then I made her a Jedi. Oh boy, I was amazed. She was doing the same damage with two blasters, Rapid Shot and Master Speed as my main character with double-bladed ligthsaber.


Also, I have to disagree with your assertion that the second game is better for building that the first. It has more options, yes, but in the first one, you have to put a good bit of thought into the choices you make in your build, whereas in the second, your character is pretty much going to become an overpowered badass no matter what you do. Also, since the majority of the loot in the second game is randomly generated, it's much more difficult to build your character with specific pieces of equipment in mind. 2ff7e9595c


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