Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes:
Tome Of Mighty Magic.pdf
Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes:
See the mighty and terrible face of war in a world of magic. A critically acclaimed 12-part high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON Magazine 1992-1995), Wil Upchurch (Midnight, Champions of Ruin), Darrin Drader (Book of Exalted Deeds, Serpent Kingdoms), and Ryan Nock (ZEITGEIST: The Gears of Revolution, Elements of Magic).
"Within all life dwells a living essence, and this essence is the key to the most powerful magic imaginable. Do we use that essence to preserve the natural world, or devote life's power to our own mighty ends?"
Lorehold mages are passionate scholars obsessed with history. They explore the past by poring over archaeological artifacts, calling forth magical energies from ancient tomes and summoning the spirits of long-dead historical figures. They travel far and wide across the plane in well-worn leather boots and traveling cloaks, gathering ancient relics and learning dead tongues to unpack the secrets of history.
Antiquarians, truthfinders, and archaeoscribes love to uncover and record the past; they're often surrounded by lengthy scrolls and tomes in which they chronicle historical truths for posterity. Relic readers, aeonmancers, and monument priests uncover ruined statues of ancient historical figures, divining wisdom from the past from the context of ruin sites. Iconologists, pastraisers, and ghost advocates bind spirits into the monuments that bear their likeness, conversing with them to learn about their great and inspiring deeds. Battle mediums and spiritualists can actually strengthen and empower summoned spirits for use in battle. Conservators, pastquoters, docents, and curators preserve and care for ancient spell knowledge, artifacts, and other relics of the past on the Lorehold campus. Honorbringers and allusionists can draw on the truths of history to enhance, inspire, or empower allies, whereas ruleciters and canonists use historical precedent to enforce magical laws.
In great battles, a war mage often works with evokers, abjurers, and other types of wizards. Evokers, in particular, sometimes tease war mages for splitting their attention between offense and defense. A war mage's typical response: "What good is being able to throw a mighty Fireball if I die before I can cast it?" 2ff7e9595c
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